name = DSL Bar
preview = barpreview.bmp
dir = dslbar
model = bar1.gmf
type = weapons
base = Weapon
styles = 25x50, dslbar2.txt, 25x100, dslbar3.txt, 25x150, dslbar4.txt, 25x200, dslbar5.txt, 25x250, dslbar6.txt, 37.5x50, dslbar7.txt, 37.5x100, dslbar8.txt, 37.5x150, dslbar9.txt, 37.5x200, dslbar10.txt, 37.5x250, dslbar11.txt, 50x50, dslbar12.txt, 50x100, dslbar13.txt, 50x150, dslbar14.txt, 50x200, dslbar15.txt, 50x250, dslbar16.txt, 25 to 37.5, dslbar17.txt, 37.5 to 50, dslbar18.txt, 25 to 50, ruinerend.txt, Ruiner end
description = A bar made of hardened tool steel, ideal as a spinning weapon.  Put other weapons on the ends to increase its effectiveness.  It has 2640 HP and 200 fracture..
damagesounds = sounds\steel_collision.wav
attachsound = sounds\cmp_generic.wav
decal = single_slash.tga 1 0 0 .5 .5 1
hitpoints = 2640
standard = 1
passthru = extender_round_collision
mass = 6.6
Sort = 13
normal = true 0 0 1
concussion = 0
piercing = 0
fracture = 200
